Rules & Scoring

Rocket League Classic

In salary cap contests, participants will create a lineup by selecting players listed in the Player Pool. Each player listed has an assigned salary and a valid lineup must not exceed the salary cap of $50,000.

Contest results will be determined by the total points accumulated by each individual lineup entry (scoring rules summarized below).

Participation in each contest must be made only as specified in the Terms of Use. Failure to comply with these Terms of Use will result in disqualification and, if applicable, prize forfeiture.

Scoring

The player you draft as your captain will earn 1.5x the standard fantasy point value for each statistic.

Players

Statistic

Fantasy Points

*Players drafted as Captain earn 1.5x fantasy point values

Shots

+3 Pts

Goals

+10 Pts

Saves

+5 Pts

Assists

+5 Pts

In-Game Score

Score/100

Team Clean Sheet

+8 Pts

Hat Trick (3 Goals)

+10 Pts

Golden Goalie (3 Saves)

+5 Pts

Amazing Assistant (3 Assists)

+5 Pts

SOG Bonus (6+ Shots in 1 game)

+3 Pts

MVP (Highest in game score on winning team)

+3 Pts

Game Length adjustment

Game length adjustment is used to ensure that players and teams winning their matches early are not penalized and all players across different matches in a Game Set are valued at equal personal performances. See scoring notes for example.

Scoring Notes

  • Each match is a series of multiple games between two teams.
  • The regular statistical categories (Shots, Goals, Assists, Saves, and in-game score) are aggregated from each game in the match.
  • Bonus categories (Team Clean Sheet, Hat Trick, Golden Goalie, Amazing Assistant, SOG Bonus, and Match MVP) can be achieved once per game. If there are 5 games total in a match a player can achieve each bonus category a maximum of 5 times.
  • Game length adjustment is used to ensure all players and teams from a match are not penalized for their matches ending early. Game length adjustment is used to ensure all players in a game set are valued at equal personal performances. See scoring notes for an example. A players’ aggregate score is multiplied by the maximum number of games in the match and then divided by the actual number of games played in the entire match. The final adjustment is rounded to 2 decimal points. In the event that different matches in the Game Set are different series lengths, game length adjustments for all matches will be treated as though each match was played under the longest series length. For example, if two matches are best of 5 and one match is best of 7, all game length adjustments will be treated as though the match was a best of 7.
    • EX: Player A scored 125 points in an entire 5 game match and player A’s team won the match 3-0. Player A would score (125*5) /3 = 208.33

Lineup Requirements

Lineups will consist of 4 Players. A valid lineup must span at least 2 different Rocket League games.

The 4 roster positions are:

2

Captain

2

Flex

The player you select as your Captain will score 1.5x the standard fantasy point value for each statistic, but drafting a player as Captain will cost more salary than drafting them at any other position.

Any player in the player pool is eligible to be selected as Captain. However, a player cannot be added at both Captain and another position in the same lineup.

A valid lineup must include players from at least 2 matches.

Player Pool

The Player Pool will consist of all Rocket League players expected to be on the roster for any team scheduled to play in the contest Game Set. Occasionally a player may be missing from the Player Pool due to injury or other unforeseen circumstances.

In most circumstances, once the Player Pool is established for a Game Set, including positions and salaries, the Player Pool will not be adjusted. In the rare event that there is a mistake within the Player Pool that would significantly impact game quality, DraftKings reserves the right to correct the mistake after contests for that Game Set have become available. This may result in valid lineups becoming invalid. This would most likely occur shortly after the Player Pool becomes available, far in advance of the contest start time, and participants who have entered contests for the Game Set prior to the adjustment will be notified via email.

A "Game Set" is a set of games used for contests; each contest is tied to one Game Set. Contests tied to the same Game Set can be created at different times. Therefore, game policies are based on the timing of a Game Set being made available, not each individual contest.

Player Alias Change

In rare circumstances where Rocket League player(s) change their in-game alias (display name) after salaries have been posted, they will accrue fantasy points so long as the player behind the alias is the same.

Team Name Change

In rare circumstances where RL team(s) change their name after salaries have been posted, they will accrue fantasy points so long as the underlying players behind the alias is the same.

Position Eligibility

Player positions are determined at the sole discretion of DraftKings.

Lineup Edits

Lineups may be edited at any time leading up to the start of a Game Set. Each player will become "locked" at the scheduled start time of the Game Set. A locked player cannot be added or removed from a roster spot.

In the rare case that a game starts before the scheduled Game Set start time, all players within that game will become locked as soon as our feed reflects that the game has begun. Additionally, any lineup swaps including players from the game that were made after the real-life start time of the game will result in those lineups being disqualified and refunded.

Teams Playing Best of Series

DraftKings may offer contests where teams play in a ‘best-of’ series against another team. Fantasy points earned by players and teams in these ‘best-of’ matchups will be aggregated. If a game within a best of series is postponed or rescheduled, please see Cancelled, Postponed, and Rescheduled Games section below.

Cancelled, Postponed, and Rescheduled Games

The Scoring Period for Rocket League is defined as the timeframe between the scheduled start of the first game within the Game Set and 11:59pm ET on the date following the original start time of the last scheduled game within the Game Set.

In the event that a scheduled game within a best-of series is cancelled, postponed, or rescheduled and is not rescheduled to start within the Scoring Period, only points generated from completed games within the series will be counted and no bonus points for winning the series early will be awarded.

In the event that a match (all games in a best-of series or a non-best of single game match) is cancelled, postponed, or rescheduled and is not rescheduled to start within the Scoring Period, the match will be disabled from the game set and players/teams listed to play in that match will not be eligible to accrue points.

For the purposes of these rules/determinations, a match or game in a best-of series is known to be rescheduled once their status is updated as such by DraftKings’ RL stats provider. If DraftKings does not receive an updated time by 11:59 PM ET of the day of the postponement, then the game will not be included in the Scoring Period.

Any games that are disabled will be indicated as such on Draft Screens. Emails and other notifications may also be used to notify users of disabled games.

If canceled or matches rescheduled for a later date result in a Game Set including only one active match, then all contests for that Game Set will be canceled and refunded.

Example: If a Game Set includes two games at 8pm ET and 10:30pm ET respectively, and the 10:30pm ET game is officially postponed at 6pm ET then all contests for that Game Set are canceled and refunded. If the 10:30pm ET game was not officially postponed until after 8pm ET then contests for that Game Set are not canceled and are played out using only the one active game.

If canceled or rescheduled games result in a Game Set including zero active games, all contests for that Game Set will be canceled and refunded.

Suspended or Replayed Games

DraftKings uses official Rocket League statistics and only includes statistics from games Psyonix deems to be official. If Psyonix declares a game "suspended" but resumed within the Scoring Period, all stats from said game will be counted. If the game is started outside the Scoring Period, then the statistics generated before the game is suspended will count in Draft Groups containing said game. Any statistics generated on a later date when the game resumes will not be included.

In the rare event that a scheduled game starts but must be replayed from the beginning due to technical failure or any other reason, no points will be awarded for the original game. Points will only be awarded for the restarted game, provided the restarted game is replayed within 24 hours of the originally scheduled start time.

Effective for all contests starting 06/15/20