Total prizes are paid out at the end of the season.
Check out tournaments and prize details
How to play.
Choose a Best Ball Contest from the lobby and edit your pre-draft rankings or use the default.
Snake Drafts start as soon as the contest fills. The pick order is determined randomly.
Draft your lineup from the available pool of NFL players. Fast Drafts give you 30 seconds per pick to keep things moving, whereas Slow Drafts allow up to 8 hours per pick.
Once the draft is complete, coast through the season. No roster management is needed at all. No adds, drops, trades, or waivers. Each week, the top-scoring players automatically slide into your starting positions. Best Ball uses the same scoring as DraftKings Classic contests.
Cash prizes are paid out based on your cumulative total points for the entire contest.
Ways to play
Sit & Go’s
Best Ball contests are played from the Current Week – Week 16. They can range from three teams to twelve teams. Hop in a Snake Draft and pick the squad you’ll have for the entire contest. The team with the highest cumulative points after Week 16 is the winner.
Best Ball contests that are played out over multiple rounds. Pick your squad in a 12-team Snake Draft. This will be your team for the entire tournament. After each round, the highest-scoring team will win a ticket for the next round and advance — until the final team is standing at the end of Week 16. Tournaments will typically have higher prize amounts.
Prizes and ticket are paid out at the end of each round. Final payout details can be found in the tournament breakdowns below.
Current Week - Week 13
Full tournament details and payout structure can be found below.
Week 2 Tournament Details
SEE ALL PRIZES
Week 2 Special
$50K TOP PRIZE
Four Week 1 Tournament Details
$1 Million Top Prize
SEE ALL PRIZES
$3 Million Guaranteed
$20 Entry • 150 Entries Max
SEE ALL PRIZES
Best ball play-action
$50K TOP PRIZE
SEE ALL PRIZES
Best ball wildcat
$250K TOP PRIZE
SEE ALL PRIZES
Best ball gamechanger
$100K TOP PRIZE
Never miss a pick.
Turn notifications on in your phone’s settings. We’ll buzz you when your draft is about to start and when it’s your turn to pick.
In Best Ball contests, participants will draft a lineup via a live snake draft and contests will last multiple weeks of the season. After the draft there are no trades or roster management. Each week of the contest your highest scoring players are automatically your starting lineup and count toward your team’s overall fantasy point total (rosters and scoring summarized below). Overall contest payouts are based on the cumulative fantasy points scored by your starting lineup each week. A scoring week will run from Thursday - Monday. Check out the rules page here.
All Best Ball contests are limited to the US, UK and Canada. Additional geo-restrictions include: Players in Ohio are ineligible from Best Ball.
Sit & Go’s are Best Ball contests that can be 3-person up to 12-person contests where the snake draft starts when the contest fills. These contests run from the Current Week – Week 16. Tournaments are Best Ball contests that are played out over multiple rounds. At the end of each round, a specified number of entrants from each contest advances to the next round. This allows for larger prizes.
NFL Week 1 Tournaments are Best Ball drafts that are played out
over multiple rounds of contests. Our season-long tournaments are
played out over 4 rounds.
Round 1: NFL Weeks 1 - 13
Round 2: NFL Week 14
Round 3: NFL Week 15
Round 4: NFL Week 16
At the end of each round, a specified number of entrants from each contest advances to the next round based on their placement in the contest standings. Each tournament will have specified contest sizes for each round, number of advancing entries per contest for each round, and maximum number of round 1 contests you can enter.
Advancing entries are randomly matched up against other advancing entries in rounds 2 through 4. If you have multiple entries advancing in a Tournament, we will avoid matching you up against yourself, whenever possible.
Advancing entries also keep the same lineup they drafted during round 1. There is no redrafting between any rounds.
If there are not enough advancing entries to fill future round contests, there will be wild card entries that advance. Wild card entries are the entries that scored the highest fantasy points among the non-automatically advancing entries.
Example: There is a tournament with a maximum of 12,000 12-person round 1 contests, where the top finisher in each contest advances to round 2. Round 2 is made up of 1,000 12-person contests (12,000 total entries). If only 11,000 round 1 contests were to fill, only 11,000 entries would automatically advance. We would make up the additional 1,000 entries with wild card spots.
If there is a tie for an advancing entry or wild card spot, the advancing entry/wild card spot will be the one with the highest scoring single week in that round If still tied, it will be the entry with the second highest scoring week in that round. This process will continue through the lowest scoring week in the round. If still tied, the advancing entry will be the one with the overall highest scoring player in that round. If still tied, it will be the entry with the second overall highest scoring player in that round. This process will continue through the lowest scoring player in the round.
In order to be eligible for Best Ball contests you must either edit the pre-draft rankings, add a player to your queue during the draft, or make a manual draft pick during the draft. Failure to take any one of the prior three actions will result in an invalid entry and you will not be eligible for prizes or a refund.
Our best ball contests will have two different draft speeds. Fast
drafts will have a pick clock of 30 seconds per pick. Slow drafts
will have a pick clock of 8 hours per pick. We will update the
slow draft pick clock as contest lock approaches. This is to ensure that all drafts that
start end up finishing.
The Week 1 updated slow draft pick clocks will be:
1. Monday 9/7 at 10AM ET – the slow draft pick clock will move to 1 hour per pick. The pick clock will revert to 8 hours per pick between the hours of 10pm ET to 10am ET.
2. Tuesday 9/8 at 10AM ET – the slow draft pick clock will move to 10 minutes per pick. The pick clock will revert to 8 hours per pick between the hours of 10pm ET to 10am ET.
3. Wednesday 9/9 at 7:30PM ET – the slow draft pick clock will move to 2 minutes per pick. There will be no overnight period after this change.
You can create your own personalized ordering of a Best Ball player pool by editing the pre-draft rankings. Your last saved version of the pre-draft rankings are automatically imported for you as soon as a draft starts. You can edit your pre-draft rankings at any time and it will apply to every upcoming draft in the game set. If you do not edit the pre-draft rankings before a draft starts, you will use the default DraftKings player rankings. If you do not make a pick before your pick clock expires, we will draft a player for you based on the following logic: We will pick the highest player from your queue We will pick the highest ranked player from your pre-draft rankings Note: We will not auto-draft more than 4QBs, 6RBs, 7WRs, or 3TEs for your team. If you fail to make 2 consecutive manual selections we will automatically turn auto-draft on for you. You can turn auto-draft on or off in the draft settings. When you are on auto-draft you will not receive push notifications for the contest.
Yes. In order to get Best Ball notifications, you will need to allow DraftKings notifications in your phone settings. We will prompt you to turn on your notifications in the waiting room (if they’re turned off). If you have notifications turned on, you will receive the following types of notifications: Contest Filled – will get a push notification when the contest fills and the draft is about to start You’re Up – will get a push notification when it is the your turn to pick