Daily Fantasy CFL League Rules

Contest Format: Salary Cap


  • In each contest, participants will create a lineup by selecting players listed in the Player Pool. Each player listed has an assigned salary and a valid lineup must not exceed the salary cap of $50,000.
  • Contest results will be determined by the total points accumulated by each individual lineup entry (scoring rules summarized below).
  • The Player Pool will consist of all CFL players expected to be on the active roster for any team scheduled to play in the contest Draft Group. Occasionally a player may be missing from the Player Pool due to trades or other unforeseen circumstances.
  • In most circumstances, once the Player Pool is established for a Draft Group, including positions and salaries, the Player Pool will not be adjusted. In the rare event that there is a mistake within the Player Pool that would significantly impact game quality, DraftKings reserves the right to correct the mistake after contests for that Draft Group have become available. This may result in valid lineups becoming invalid. This would most likely occur shortly after the Player Pool becomes available, far in advance of the contest start time, and participants who have entered contests for the Draft Group prior to the adjustment will be notified via email.
  • A “Draft Group” is a set of games used for contests; each contest is tied to one Draft Group. Contests tied to the same Draft Group can be created at different times. Therefore, game policies are based on the timing of a Draft Group being made available, not each individual contest.
  • Participation in each contest must be made only as specified in the Terms of Use. Failure to comply with these Terms of Use will result in disqualification and, if applicable, prize forfeiture. Terms of Use


  • Rosters will consist of 7 players and must include players from at least 2 different CFL teams, and representing at least 2 different Football games.
  • The 7 roster positions are: QB, RB, WR1, WR2, FLEX (RB/WR), FLEX (RB/WR) and DST.


  • Offensive players will accumulate points as follows:
    • Passing TD = +4PTs
    • 25 Passing Yards = +1PT (+0.04PT/ per yard is awarded)
    • 300+ Yard Passing Game = +3PTs
    • Interception = -1PT
    • 10 Rushing Yards = +1PT (+0.1PT per yard is awarded)
    • Rushing TD = +6PTs
    • 100+ Yard Rushing Game = +3PTs
    • 10 Receiving Yards = +1PT (+0.1PT per yard is awarded)
    • Reception = +1PT
    • Receiving TD = +6PTs
    • 100+ Yard Receiving Game = +3PTs
    • Punt/Kickoff/FG Return for TD = +6PTs
    • 20 Punt/Kickoff/FG Return Yards = +1PT (+0.05PT per yard is awarded)
    • Fumble Lost = -1PT
    • 2 Point Conversion (Pass, Run, or Catch) = +2PTs
  • Defense/Special Teams will accumulate points as follows:
    • Sack = +1PT
    • Interception = +2PTs
    • Fumble Recovery = +2PTs
    • Rouge Scored = +1PTs
    • Kickoff Return TD = +6PTs
    • Punt Return TD = +6PTs
    • FG Return TD = +6PTs
    • Interception Return TD = +6PTs
    • Fumble Recovery TD = +6PTs
    • Blocked Punt or FG TD = +6PTs
    • Safety = +2PTs
    • 0 Points Allowed = +10PTs
    • 1-6 Points Allowed = +7PTs
    • 7-13 Points Allowed = +4PTs
    • 14-20 Points Allowed = +1PT
    • 21-27 Points Allowed = 0PTs
    • 28-34 Points Allowed = -1PT
    • 35+ Points Allowed = -4PTs
    The following scoring plays will result in Points Allowed (PA) by your Defense/Special Teams (DST):
    • Rushing TDs, Passing TDs, Punt Return TDs, Kick Return TDs, FG Return TDs and Blocked Punt/FG TDs
    • 2pt conversions
    • Extra-points
    • Field-goals
    • Rouges
    *Note: Points Allowed (PA) only includes points surrendered while DST is on the field - doesn't include points given up by team's offense (i.e. points off offensive turnovers). 2 point conversion returns are not included. Offensive fumble recovery touchdowns are also not included.


Player positions are determined at the sole discretion of DraftKings.


When a player is traded (changes teams) after contests for a given Draft Group have become available, traded players will be eligible to accrue fantasy points for their new team when BOTH teams (the player’s old and new teams) are in the Draft Group. Any lineup entries that break roster requirement rules because of a trade will be cancelled and refunded. Where possible, DraftKings will notify these users via email and/or other notification features on site.

When there is a trade (a changing of teams) involving a player in which the team the player has been traded to (their new team) is NOT in a Draft Group, the player will remain on his original team (the old team) and will be ineligible to accrue fantasy points.

Where a player is traded to a team in a Draft Group which their old team was not a part of, the player will NOT be added to the player pool.

Where possible, DraftKings will add warnings to Draft Screens once it is known that a player has been traded and therefore eligible or ineligible to register points based on the positioning of their new and old teams in various Draft Groups. Where possible, users that have traded players that are ineligible to accrue fantasy points in their lineup(s) may be notified via email and/or other notification features on the site.


In the event that a game is canceled, postponed, or a game is rescheduled to a time outside of the original Scoring Period, the game will be disabled from the Draft Group and players listed to play in that game will not be eligible to accrue points.

The Scoring Period for CFL is defined as the timeframe between the scheduled start of the first game within the Draft Group and 11:59pm ET on the first Wednesday after the last scheduled game within the Draft Group.

DraftKings may choose to adjust the Scoring Period for a Draft Group at their sole discretion to accommodate schedule changes at any time before 12:00am ET on the date the Draft Group is scheduled to start and/or if the adjustment would move the Draft Group start time by 15 minutes or less. Additionally, DraftKings may push back the contest start time for a Draft Group to match the scheduled start time of the first game within the Draft Group that has not been disabled due to postponement or other reasons. Players in disabled games will lock at contest start time if their team's game was originally scheduled for a time before the new contests start time.

Any games that are disabled will be indicated as such on Draft Screens. Emails and other notifications may also be used to notify users of disabled games.

If canceled or rescheduled games result in a Draft Group including only one active game and this is known before the contest start time then all contests for that Draft Group will be canceled and refunded.

If a Draft Group includes only one active game but this was not known until after the contest start time then contests for this Draft Group will not be canceled.

Games are “known” to be canceled or postponed once their status is updated as such by DraftKings’ CFL stats-provider, STATS inc.

Example: If a Draft Group includes two games at 8pm ET and 10:30pm ET respectively, and the 10:30pm ET game is officially postponed at 6pm ET then all contests for that Draft Group are canceled and refunded. If the 10:30pm ET game was not officially postponed until after 8pm ET then contests for that Draft Group are not canceled and are played out using only the one active game.

If canceled or rescheduled games result in a Draft Group including zero active games, all contests for that Draft Group will be canceled and refunded.


DraftKings uses official CFL statistics and only includes statistics from games CFL deems to be official. If the CFL declares a game "suspended" then the statistics generated before the game is suspended will count in Draft Groups containing said game. Any statistics generated on a later date when the game resumes will not be included.


The Entry-Fee and Prize Pool for a contest will not change once the contest is created. Therefore, each contest has a maximum amount of total entries accepted. Contests that have not reached capacity will be available for entry up until the contest start time.

Guaranteed contests will run (with prizes unchanged) even if they do not reach capacity before the contest start time. Non-guaranteed contests that do not reach capacity by contest start time may be merged with other similar unfilled contests or may be canceled and refunded.


Lineups may be edited at any time leading up to games. Each individual player will become “locked” at the scheduled start time of their team’s game. A locked player cannot be added or removed from a roster spot. Locked roster spots for all entries are displayed in contest GameCenters.

If the scheduled start time for a game changes after contests for a Draft Group containing that game become available, DraftKings will take measures to ensure the change is reflected on Draft Screens and for lineup editing purposes. In the rare case that a game starts before the scheduled start time, all players within that game will become locked as soon as our feed reflects that the game has begun. Additionally, any swaps that were made after the real-life start time of the game will result in those lineups being disqualified and refunded.


Live scoring updates are strictly for the enjoyment of DraftKings customers. DraftKings’ official scoring validation process begins once all games within the contest are final. This process ensures that DraftKings scoring matches official CFL scoring when contest results are finalized and paid out.

Once contests are finalized, a contest status will update to "Completed", and that contest will move from the "Live Games" section to the "Completed Games" section on the My Contests page.

On occasion, CFL official scorers may issue a stat-correction after games have ended and the official scoring validation process has completed. These corrections are rare, but can occur days after a game is played. Therefore, any changes to official scoring that occur after contests have been finalized will not impact those finalized contests. Conversely, if a correction needs to be made after contests are finalized due to a bug with the data feed or the finalization process, while extremely rare, the finalization process (including payment) may be reversed and redone correctly.

Note: The official scoring validation process is solely to ensure that DraftKings contest results are determined based on official CFL scoring. Delays during this process may occur as a result of data collection or other technical difficulties. DraftKings will not attempt to make judgements on scoring rulings.


DraftKings’ player salaries are intended to provide an interesting, challenging, skill-based game resulting in a top quality experience for DraftKings customers. Player salaries are determined based on historical statistics and aspects of a player’s upcoming matchup may be factored into their salary.

Please note that player salaries listed are a function of the salary cap fantasy sports contest format and are not intended, and should not be relied upon, as any indication of real-life salary valuations of the individual players.



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